It’s fair to say that Treyarch’s track record in terms of cross-platform conversions is patchy at best, especially evident when the Xbox and PlayStation 3 versions of ‘s Call of Duty: Black Ops are compared directly. Lower frame-rates, lower resolution frame buffers, and PSN’s online issues gave the impression that the firm’s focus had been directed towards the Xbox version of the game, resulting in a sub-par experience for PS3 owners. So how does Black Ops 2 fare? As we speak, Digital Foundry’s Tom Morgan is poring over all three versions of the game, having bought each at the midnight launch on Tuesday. A complete analysis is in the running for this weekend, but for now, we are in a position to offer some headline pointers on what separates the two console versions based on our captures of the single-player campaign. First up: rendering resolution. Alas, this saw a reduction to x on the PlayStation 3.
I’m just curious to know how exactly one gets picked as the host. The reason I’m asking is that yet again I had a bad day playing in matches where only the host would be at full bars and the rest of us at Host migrations simply picked another player usually me who’d be just as bad of a host as the previous one was. Is it based on speed or ping or what? Whatever it is, it’s simply not working. This does not explain how matchmaking works in parties.
What are the network options of Call of Duty: Black Ops 2? Custom Private, Public Matchmaking, System Link, Local. Do enemies scale based on.
I am looking into buying my first pc version of CoD and had never thought of there being a big difference in how servers work. Can anyone explain how servers work?
Call of Duty: Black Ops 2 Co-Op FAQ
The first new change Activision is considering is creating a game score for potential matches. Activision has a new scoring engine which can create scores for how players felt during a match based on many variables. Activision defines the variables that a score can be generated on by the following criteria. They use this criteria to generate a match score for how a player felt after a match. The patent states that the matchmaking system could then assign a general coefficient to each of the variables depending on the importance of each.
Is there a trick to actually getting in a game? i even tried combat training to play bots, that didn’t work. I figure I must have a setting wrong it if it’s disabled (i.e. NoScript). Home · BO2 Client Support; Stuck in Matchmaking.
Though a compelling single player element and engaging cooperative modes like Zombies have always been subheadings on the calling card of Call of Duty , the franchise’s real bread and butter is its multiplayer. Beyond keeping players engaged for dozens of hours upon end, the multiplayer helps prolong the length of the title long after the hour campaign has been completed.
However, with this year’s new Call of Duty , Black Ops 2 , hitting store shelves in just a few short weeks, a pretty substantial change is looming in the horizon. No, we’re not talking about the new features — like futuristic weaponry — that Treyarch is cooking up for gamers, but a new back-end change that should further improve the quality of that fan-favorite experience.
As confirmed by Treyarch’s David Vonderhaar over Twitter , Black Ops 2 multiplayer gamers will be matched with one another based on ping and latency. In the past, Call of Duty has used a player’s region to determine what type of opponents they should be teamed up with and against, but for Black Ops 2 that will no longer be the case. Instead, this highly anticipated shooter and direct sequel to the first Black Ops will make sure that players with a strong connection aren’t forced to do battle against gamers whose connection can barely play the Black Ops 2 trailer.
Moreover, this should presumably alleviate inherent lag-based problems gamers have had with Call of Duty since Modern Warfare — problems that on the PC-side can be correct with dedicated servers. It is in and being tested. Not region based anymore.
Stuck in Matchmaking
By Albo , October 21, in Gamer Talk. Crossy, Pro Innocence, Lukasz and the rest of you Young Slayers just keep your asses on that side of the pond! Fuzzy and I need some fresh newbs for the Funeral Pyre. That’s great news! Hopefully everyone will be happy gamers.
“The matchmaking system is only as good as who is available to play with -
Treyarch has been boasting that there are actually three games in Call of Duty: Black Ops single-player, multiplayer, and Zombies. Though the developer has discussed the first two games in detail, the third leg of the Blops 2 tripod has been kept under wraps–at least, until now. Along with the worldwide reveal trailer of the new Zombies mode, weve gotten details on what we can expect from the robust co-op mode, and its looking like itll be the best undead slaying mode yet.
Want to know why? Have a look. Tranzit is the brand new open world in Black Ops 2 Zombies. A post-apocalyptic, zombie-infested world is free for you to explore, and its full of secrets for you to wander off and discover. Up to four players can join together and literally walk from one point of interest to another.
How is the host determined?
If you’re looking for a group of people to play Call Of Duty: Zombies with join this group. Competitions Matchmaking: black ops 2. Please log in to reply; 2 replies to this topic 1 JOCx
Black Ops 2 Multiplayer Matchmaking Based On Latency and Ping, not Region. in similar ping ranges. This is how mw3 works. Logged.
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Implying this game has matchmaking
How Black Ops 2 handles ‘Prestige,’ adds levels to Combat Training, and focuses on Party Games
Mw3 Skill Based Matchmaking 21 I mean. I’m a noob, I have like 6 hours in this game and level 23, ofcourse I can’t play. Even ranks have nothing to do with skill.
Black Ops 2 for Wii U, will have multiplayer against AI bots why Treyarch has introduced League Play, offering skill-based matchmaking and.
This interview sprinkles in the opinions of a few other developers for Plutonium who wished to share there insight with us. So you are the community manager for the development team? Do you have any other roles? Hey, not a problem, always happy to answer questions. All Plutonium Administrators are also Project Managers and ensure our project keeps moving forward. Or do I have that backwards?
The entire team is over 30 staff members, most being moderators for our community areas and all staff act as support too. We have 2 core developers and roughly 4 to 6 other developers that assist and work on our launcher and backend. Are these names meant to reflect the engine these games are running on?
Black Ops 2 League Play explained
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hours, I’ve seen this glitch, usually just try again like 5 or less times and it will work. What DLC pack is the best for Black Ops 2 in regards to zombie maps?
The game’s campaign follows up the story of Black Ops and is set in the late s and In the s, the player switches control between Alex Mason and Frank Woods, two of the protagonists from Black Ops , while in , the player assumes control of Mason’s son, David codenamed “Section”. Both time periods involve the characters pursuing Raul Menendez, a Nicaraguan cartel leader, who is responsible for kidnapping Woods in the 80s and later sparking a second Cold War in The campaign features nonlinear gameplay and has multiple endings.
Development for the game began soon after the release of Black Ops , with Activision promising that the follow-up would bring “meaningful innovation” to the Call of Duty franchise. Black Ops II is the first game in the series to feature futuristic warfare technology and the first to present branching storylines driven by player choice as well as selecting weapons before starting story mode missions.
It also offers a 3D display option. The game was officially revealed on May 1, , following a set of leaked information released during the previous months. Black Ops II received generally positive reviews from critics, with praise for its gameplay, story, multiplayer, and Zombies mode, but was criticized for its Strike Force missions. Black Ops II is the first Call of Duty video game to feature branching storylines, in which the player’s choice affects both the current mission and in turn, the overall course of the story.
Known as “Strike Force missions”, these branching storylines appear during the storyline and feature permanent death. The success or failure of these missions can have ramifications for the wider campaign storyline. Choosing one of the missions locks out the others unless the player begins a fresh campaign. Strike Force missions allow the player to control a number of different war assets, such as unmanned aerial vehicles , jet fighters and robots.